AI Insights · Timothy · April 2022
Top 5 io Games Performance in United Kingdom Q1 2022
In Q1 2022, the top 5 io games on a unified platform in the UK showed varied performance trends in weekly downloads, revenue, and active users. Discover how these popular games fared during this period.
Throughout the first quarter of 2022, the top 5 io games in the United Kingdom exhibited interesting trends in terms of downloads, revenue, and active users. Here's a closer look at the performance of Agar.io, Hole.io, Snake Rivals - io Snakes Games, Little Big Snake, and Snake.io - Fun Online Snake.
Agar.io from Miniclip.com had a varied performance in Q1 2022. Weekly revenue peaked at around $3.2K in late December, then fluctuated between $1.7K and $3K. Downloads saw an upward trend mid-quarter, reaching 8.3K at the end of December and 7.4K in the final week of March. Weekly active users slightly fluctuated, peaking at 32.3K in late December and settling around 28.6K by the end of March.
Hole.io by Voodoo showed a significant spike in both downloads and active users. Weekly downloads surged to 55K in mid-February from an initial 28.7K. Active users followed a similar trend, peaking at 259.8K in mid-February from 180K at the start of the quarter. Revenue also experienced a steady increase, peaking at about $1K in mid-February.
Snake Rivals - io Snakes Games from Supersolid Ltd had a more modest performance. Revenue peaked at around $1.3K in late January, while downloads saw a significant increase from 970 to 6.5K by the end of March. Active users also showed a notable rise, reaching 10.6K in the final week of March from an initial 3.8K.
Little Big Snake by LittleBigSnake, Inc demonstrated stable trends. Revenue peaked at about $1.2K in early March, while downloads remained relatively steady, fluctuating between 373 and 1K throughout the quarter. Active users maintained a consistent range, peaking at 3.7K in the first week of January and ending at around 3.1K.
Snake.io - Fun Online Snake from Kooapps exhibited strong performance in terms of downloads and active users. Weekly downloads started at 45K in late December, peaking at 43.7K in early January, and maintaining a steady range between 20K and 35K throughout the quarter. Active users also showed a strong presence, peaking at 224.7K in late January and ending at around 199.2K by the end of March. Revenue saw a consistent trend, peaking at about $467 in late February.
For more detailed insights and data, visit Sensor Tower.